[2006-03-31] ...Wait, 2006? Oops!

I’m sorry guys… I’ve been experimenting with Shmoogle’s new antimatter sub-quantum computing platform to make it build and deploy the game updates. But I made a typo in the release date when starting the deployment and mistakenly entered “2006-03-31” instead of “2026-03-31”. And now looks like the whole game has been teleported back in time into the year 2006.

It will probably take me a day or two to solve the temporal entanglement and bring the game back to the usual state.

UPD: Because of multiple requests, the event has been extended until Monday. Have fun exploring!

I’m aware that the game is very unstable at the moment (see below). So I’d recommend not to focus on the character progression for a little bit and just enjoy exploring the ancient world. Share your screenshots and videos here or on Discord. We’ll probably never have a chance to do it ever again.

Known problems

  • The in-game world has been reverted back to the state of Korean Closed Beta Test #1, which took place in 2006:
    • Hoddmimis looks completely different to what we’re used to. It’s much smaller, with confusing intertwined roads. At least the waterfall is nice to look at.
    • Prontera looks almost the same, with the biggest differences being the Royal Castle (it’s completely different on the inside) and the entrance to the culverts (it’s under the water in central pond).
    • The fields surrounding Hoddmimis and Prontera look completely different, but the general layout is somewhat familiar.
    • Time in Prontera and the surrounding zones has stopped completely. There’s no day-time cycle and the sky always looks the same.
  • Most NPCs and monsters have found a place for themselves within this old world and are unaware of any changes around. Although, sometimes they seem to have hard time navigating in here, ignoring solid objects and bending the laws of physics.
  • Sometimes the modern world reality “seeps through” and shows up in a form of various flowers, mushrooms and chairs floating in the air, or invisible objects that the players can sometimes stumble upon.
  • Your character may appear extra three-dimentional than usual on certain locations.
  • The start of the main story quest is temporarily disabled because the boat location did not exist back in 2006.
  • Some quests may be broken because of missing objects or NPCs being stuck.
  • Ferry between Hoddmimis and Prontera is temporarily free.
  • Don’t trust the marks on your map. They lie to you.

Unknown problems

  • What did I have for breakfast in March 31 2006?
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