AoE, loot, and ammo indicators, boss monster summons, updates to Amulet of Promises, improved skill book availability, new repeatable quests, better health potions, graphics improvements, and much more…
Full Changelog
Added
- Area of effect (AoE) skills now show proper indicators of the affected region on the ground.
- Ammo count is now displayed on the weapon icon on your shortcuts panel when the weapon requires an ammo to use. When your ammo count drops below 10, the counter’s color will change to orange, and when it drops to 0 it will be displayed in red.
- Boss monster summons implemented. Summons now spawn together with their master, can follow it and engage in combat when the master is being attacked. For now the summons have been only added to the Boss Pukui for testing purposes. Other bosses will follow soon.
- A new type of items added: Tools. These are similar to the consumable items except they can be used multiple times. Some tool items can have a durability, which decreases by 1 each time you use the tool and when it drops down to 0, the tool will break.
- Loot indicator: a visual effect that shows if the monster corpse has any loot for you to pick up. Only accounts your personal loot (if any), not your party member’s loot.
- Sheep Shearing feature introduced: now you can buy Shears from a Prontera tool shop and obtain wool from sheep using the tool.
- 3 more repeatable level 9 quests added for Prontera: Collecting Wool, Harvesting Pumpkins, Milking.
Changed
- Amulet of Promises is now free to use, but it now also has a 10 minute cooldown after usage.
- Saving at Kafra is now a paid service and the cost depends on your level. But it’s needs to be done just once when you wish to save in a new town.
- Hoddmimis Cattleya shop now includes all skill books up to class level 15.
- Prontera Cattleya shop now includes all skill books up to level 25, and also includes all the Hoddmimis skill books.
- Health Potion healing effect increased: Small Healing Potion now heals for 180 health instead of 60; Medium Healing Potion: 480 instead of 180; Big Healing Potion: 960 instead of 480 health during 30 seconds. Price remains unchanged.
- Power of each monster (based on the level difference between your character and the monster) is now indicated using different colors of the level value in the target info widget. Level difference calculation is also adjusted to feel more natural. You can read more on this on the wiki.
- Color correction graphics shader updated to reflect dynamic changes of the time of the day and the weather. It’s now almost the same as the latest versions of the original game client had. Color correction option is also now removed from the video setting and is not optional any more.
- Party chat messages are now also being displayed as chat bubbles on top of the character’s head.
- When a skill requires a specific aura/status effect on the target, it now displays the name of the aura that’s missing in the popup message instead of just a generic fail message.
- Active structures that are not harvesting nodes can now be used while the character is over encumbered.
- Monster and structure spawn logic reworked, the crystal spawns in the Cave of Ymir are now back to the way they were working the first time they were introduced, grouped based on their location on the map, not by their type.
- Quests within the same quest group are now automatically shuffled randomly every in-game day, allowing more variety in repeatable quests. Previously you had to complete the previous quest within a group to get access to the next one.
- Over Encumbered debuff changed slightly, now 80% of the weight limit slows down the player by 25%; 100% of the weight limit slows down for 30% (previously it was 20% slow down for all tiers).
- NPCs now stop when a player interacts with them if they were moving.
- Berserker’s Quicken Attack bonus changed from +30 to +60 attack speed.
- Cave Puffer’s Release Toxic Smoke skill now slows then down significantly, allowing players to run away.
- Flatro Tail and Flatro Shell drop chance increased.
- Shark Teeth drop chance increased.
- Boss Pukui movement speed decreased slightly, Puku-Puku movement speed slightly increased.
- Shark Overpopulation quest time availability updated, now it’s 1:00pm to 11:00pm.
- Poison Studies quest: Poison Sack drop chance slightly decreased (it was wrongly increased before in an attempt to fix a bug).
- Letter for the Lighthouse Keeper quest time availability updated, now it’s 2:00pm to 9:00pm.
- Stolen Fertilizers quests adjusted. Now it’s split into two batches, reducing possible weight limit problems for the players.
- Alignment and position of various UI windows adjusted to better fit widescreen monitors.
- World map transparency effect removed.
Fixed
- Fixed incorrect personal quest loot distribution when playing in party with other players. Previously personal quest drop was triggering only for the highest damage dealer, now it applies to all party members nearby the killed monster.
- Fixed incorrect formatting of the remaining cooldown time in the pop-ups.
- Fixed incorrect page count calculation for the quest widget, which led to some quests steps not being shown under certain circumstances.
- Fix for the player characters getting stuck in the casting animation sometimes when cancelling/failing an item usage.
- Fixed a bug that was causing an active structure to be activated twice for a single use sometimes.
- Visual effects of some lanterns in Hoddmimis fixed to have a more balanced lighting.
- Fixed a bug that prevented Granny to give you biscuits during the first story quest.
- Fixed a bug that allowed the players to start the Lunch Delivery quest from the board right after they’ve completed the personal version of the quest.
- Fixed incorrect assignment of NPC roles for the Cows and Sheep.
- Fixed various visual bugs in the Gears UI skin.