Just a few bug fixes and improvements, mostly for the Zadoras and the Prontera Culvert regions.
Changelog
Known issues
- The feature to mute the sound when the game window is not in focus is not working. Also you may experience problems with your mouse becoming “stuck” when switching back to the game window. I’m trying to find and fix a problem with video memory leaks and client stability problems when alt-tabbing. Please let me know if the current update helps with the crashes (or doesn’t).
Changed
- Monsters now enter the “Returning” state after 3 seconds of not able to reach the player instead of 10.
- Rotten Poisonous Mushroom, Coal Dust, Withered Chamomile/Dandelion/Amaryllis/Tulip are now guaranteed to drop if you didn’t get the better items.
- Call for help skill added to all Zadoras monsters.
- Zadoras spawns are slightly adjusted to prevent killing them while being unreachable by the monsters.
- Monster Cloaking and Hiding casting effect sound updated to be a little less obnoxious.
- Thief Bug spawns slightly updated to provide more slightly safer spots to hunt the Culvert Thief Bugs.
- All emotes except the Dance emote can now be used while in combat.
- All projection visual effects (including shadows) are now get disabled when the “Reduced visual effects” option is enabled.
Fixed
- Fixed a bug that caused the projection visual effects to act as obstacles when trying to select a target (notably, the ventilation shafts in the Prontera Culverts).
- Fixed a bug that caused the client to get stuck in infinite skill casting state under certain circumstances.
- Fixed a bug that prevented item skill casting animations to be rendered when used by other players.
- Fixed a bug that caused aura effects to render as duplicate and never expire on the client side under certain conditions.
- Various small Prontera Culvert monster navigation fixes.
- Fixed an incorrectly assigned item ID for the Bayonet Stance skillbooks.
- Server stability improvements.